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Gamification versus Serious Games

A little poster I made for the Innovatie Markt comparing the utility of gamification strategies against that of serious games in relation to different purposes, according to their own characteristics.

I would like to add that of course serious games and gamification are not so clearly cut out, and in many classifications of serious games it is possible to find games that facilitate a task or gamification systems that offer some kind of immersion, but in the current discussion about the difference between serious games and gamification it seems useful to start from something.

In this case the “rhetoric/simulation against facilitation” frame seems to provide a quick classification tool to distinguish between the two systems, in addiction to current classifications that (very roughly) identify gamification with game design elements and serious games with immersion (Deterding, S. Khaled R., Nacke L., Dixon D. Gamification: toward a definition, Gamification Workshop CHI 2011).

 

 

 

Blues Buddies at Innovation Market

Next week Blues Buddies is going to be present in the annual Innovation Event by the Amsterdam Innovation Board on April 4. The Innovatiemarkt is a platform where startups and small businesses focusing on innovation can present their work to the city.

See you at the Convention Factory, Amsterdam! From 14:30 to 18:00. 

Startup Weekend Enschede

 

Another great experience at the Startup Weekend, this time in Enschede, Netherlands, first prize with the fantastic project Moving Story, this is the happy team.

Startup Weekend is a business course, a teamwork course and a pitch course all rolled into one, and the crunching is always great fun, is it weird to love it?

CHI 2013

It seems that one of my papers was accepted at an exciting workshop on gamification called
Designing Gamification: Creating Gameful and Playful Experiences at the CHI conference 2013.

A similar workshop that took place two years ago had an enormous impact in redefining what is gamification and its “good” opponent, gamefulness and gameful design, so you can imagine I am quite excited and looking forward to be there.

This is the link to all the workshop papers from 2011, in case you haven’t read them already.

Gamification versus Serious Games

A little poster I made for the Innovatie Markt comparing the utility of gamification strategies against that of serious games in relation to different purposes, according to their own characteristics.

I would like to add that of course serious games and gamification are not so clearly cut out, and in many classifications of serious games it is possible to find games that facilitate a task or gamification systems that offer some kind of immersion, but in the current discussion about the difference between serious games and gamification it seems useful to start from something.

In this case the “rhetoric/simulation against facilitation” frame seems to provide a quick classification tool to distinguish between the two systems, in addiction to current classifications that (very roughly) identify gamification with game design elements and serious games with immersion (Deterding, S. Khaled R., Nacke L., Dixon D. Gamification: toward a definition, Gamification Workshop CHI 2011).

 

 

 

Blues Buddies at Innovation Market

Next week Blues Buddies is going to be present in the annual Innovation Event by the Amsterdam Innovation Board on April 4. The Innovatiemarkt is a platform where startups and small businesses focusing on innovation can present their work to the city.

See you at the Convention Factory, Amsterdam! From 14:30 to 18:00. 

Startup Weekend Enschede

 

Another great experience at the Startup Weekend, this time in Enschede, Netherlands, first prize with the fantastic project Moving Story, this is the happy team.

Startup Weekend is a business course, a teamwork course and a pitch course all rolled into one, and the crunching is always great fun, is it weird to love it?

CHI 2013

It seems that one of my papers was accepted at an exciting workshop on gamification called
Designing Gamification: Creating Gameful and Playful Experiences at the CHI conference 2013.

A similar workshop that took place two years ago had an enormous impact in redefining what is gamification and its “good” opponent, gamefulness and gameful design, so you can imagine I am quite excited and looking forward to be there.

This is the link to all the workshop papers from 2011, in case you haven’t read them already.

Behavior change model for gamification

Happy new year!

 

In the last weeks I have been working on some papers about Oinas Kukkonen’s Persuasive Systems Design model, and I have been working on the relation between game mechanics and    the persuasive support elements listed by Oinas Kukkonen, this is my model now (yoo-hoo, I have a model now), as you can see it is like the stages of a rocket ship, more to see as soon as the paper is published.